Showing posts with label Photos. Show all posts
Showing posts with label Photos. Show all posts

Friday, April 24, 2015

Character Concept Art - The first two characters

Hello everyone!

It’s been two weeks since our last post and here we are with more concepts!

Although this time, we’re actually flexing our muscles even more, by presenting you with some of
the main characters taken right from our story!

So, let us share some insight on who/what you see, by beginning with Albert :


Albert - Full Body Concept Art


An engineer and physicist by study, having attended Eaton college in his younger years and King’s
College after that. His unquenchable passion for all things mechanical, as well as his unwavering
resolve concerning his experiments are the driving force behind this young genius.

Yet, a dark and heavy burden looms on this young man’s shoulders. A burden that remains to be
brought to light…


Introducing our second character, Alma:

Alma - Full Body Concept Art
What do you get when you cross a kind, poetic heart with the luck that August’s stars can bestow
upon a certain person?

The answer lies before you.

A kind-hearted girl, born to a rural family near Reading, the only daughter of her family - and the
only one to inherit the great secret arts that her family’s women possessed. The person whose love
is selfless - devoid of any notion of corruption. A pure-minded girl grown into the perfect kind of
woman that any man would desire to have by his side…

In the end, we are the masks that we choose to wear, are we not?

Friday, March 13, 2015

The Nuts and Bolts of our new project & Horror Unity Event at 30 of March

Hello Everyone!

At first, I'd like to let you know that Genesis Game Studios along with Student Guru Unipi will be hosting a 3-Hour Event at University of Piraeus, on 30th of March, with me talking about Unity3D Game Development and more specific a quick development of a 3D Horror Survival Game. This is the poster for the event:



And thus, the time has come to reveal more details about our new project. It is Friday the 13th after all, which fits perfectly into the mood of our game.

So, last week, we said that we are preparing a somewhat big project, at least moving away from mobile titles a bit. So, it's a great pleasure for us, assembling a new team once again, and going through the path of PC Indie Game Development.

At this very moment, we will not reveal the true name of our game, and will merely call it with a codename, more precise, Project AH.

Okay, straight to the main course then! What is the game all about?

Project AH is going to be a First Person Adventure / Horror Hybrid game that is going to be featured in full 3D, and released in the PC Platforms, aiming for as many digital stores as possible, including the Windows 8 Store.

What can someone expect from the game? Of course, everything that you can expect from Adventure Games and Horror Games. In a nutshell: Puzzles, Riddles, logical thinking and Spatial Reasoning Puzzles, that each affect the progression of the story. And on the other hand we have the creepy presence of a terrifying Monster that lurks around, that has made the goal of its' life not to let you rest. Not to let you think straight before you solve the puzzle.

As a result, the player will be in constant vigilance and in parallel will try to solve the puzzles thrown at his path in order to proceed through the game. Everything will be story driven, and it's the player's goal to go and find out the rest of the story. The whole theme and setting of the game will be revealed in later posts though, so you know exactly what we have in mind..!

The thing that got us into the project in the first place was our urge to beautifully and creatively manipulate the strongest and most ancient emotion the world has ever known : Fear. Which can be easily elevated in First Person Horror Games when done right.

So, that's about it on our genre and platform reveal, next time we'll talk about the inspiration part and story and setting.

As a side gift, here is a screenshot from our prototype build:

"Open the door, or Stay right where you are?"
Dummy Prototype Screen with Dummy Textures on the walls. Don't mind the Sanity Meter. It's built for testing purposes.


Have fun!

Tuesday, April 15, 2014

The Imagine Cup Team

15 of April..!

The day of submission! That's it! All the rush has come to a temporary end...
The game is now on "Imagine Cup Greek Finals" version, so we can use it for live demo in the finals.

But who is behind this game we've been talking to you about so much?

Introducing... us!


Kostas, Panos, Jordan and Manos are the guys who will represent Genesis Game Studios as "Team Genesis" at Imagine Cup 2014 greek finals at Microsoft Hellas.

But let's introduce ourselves:


Kostas - Game Design & Management
He's responsible for designing most aspects, mechanics and systems for the game, as well as the cards, the Characters and all the text you can read ingame and all the wireframes of the game itself. The one who had to get the message across the rest of the members, so they knew what to code and how the characters would behave.

He was also responsible for overall project management and to guide the team through the most difficult phases of the game, from prototype to the playable version the game has finally reached the last days. He is also the team blogger and that makes him feel awkward talking about himself in 3rd person. Marketing and Business are the other fields of the project he has been working as well, along with the deliverables of the World Semifinals or other Challanges such as project blueprint or UX Challenge. He is the Team Presenter for the project.



Panos - Systems Programming
He's the guy behind the cogweels, wielding the glue that binds every crazy mechanic together. In the team, he is known as "The Terminator" for his amazing coding speed as well as his ability to execute tasks one behind another. He quickly grabs his flamethrower every time he detects a bug and instantly kills it with style.

He is the one responsible for making core structures work in our game, such as the Pathfinding, the Combat, Stealing and Looting Systems, the Artificial Intelligence for our bots as well as their behaviors. The doors, walls and the rooms are in the game because of him. He also gave birth to our User Interface by punching in GUI code and every now and then tinkers with the performance of our game concerning bumpmaps, better texturing, lightmapping and overall quality of the visuals of the game.




Jordan - Gameplay Programming
Endless hours on skype would not be the same without Jordan and his contribution to the coding of Dementia. He would initially have a heart attack and then go and attack some gameplay tasks himself as he is responsible for bringing the initial vision of the game through the game prototype.

He is also responsible for most of the Gameplay that Dementia currently has, including usage of Items, Seals and Events, the maker of the Turn Flow System that rotates the Characters, the one who punched in all the different Damage Distribution cases in the Combat System. Without Jordan, Manos and Kostas would not have any Room Editor to create and Design Rooms inside the house.




Manos - Room Designer & Optimization
Every little detail you can see inside the Rooms is because of Manos. Every furniture, or light, or even the small portraits behind a rusty statue has come from him. He is responsible for designing every single room in the game along with Kostas and making sure that every model used is fully optimized for using in-game.

He is checking every furniture for meshes, verts and polys and has to dessimate them in order to be used in the game properly. He also did quite some Art direction with our artists to create models and furniture, as well as the overall quality (look and feel) or our rooms.


Friday, March 21, 2014

The Edge of Insanity

The night draws near. The days are passing by like the sharpnel of Sanders' Handgun pierces through the Dire Rats' feeble bodies.

It's getting closer. I can feel it. Everyone here can. Imagine the whole Blackthorn Manor, and now imagine us inside it. It's a complete and utter chaos. Everyone runs around the house, having 10 goals that have to be done yesterday and simultaneously.

It feels as if we are puppets on a string, played by a force unknown. Half of us are wielding code guns and they shoot limitless lines and lines and lines of code to glue everything together. Our project is as unstable as a newly brewed potion. It does have improvements day by day though. Noticable improvements.

The others strive with writting, designing every missing aspect of the game, puting target dummies around the house, so the code gunners can bring it down. Once the target is being set, we unleash the code beasts and they nuke it until it's down.

Talk to other people. Make the game. Build a presentation. Run around aimlessly at times. Scream with agony. Feel the pressure swirling you inside a dark void, ready to consume you. But you will succeed won't you? You will beat the darkness.

Everyone is on the edge of insanity. Developers rejoice, for the time is getting closer..!

That would sum up the environment and feelings of Genesis at the moment, while we are preparing for Imagine Cup. We got less than a month to submit our game (!!!) and we are exhausted and excited at the same time. We hope we can make it! Ohhhh we sure can!

To the updates it is, then! The bots are much more clever now. It's insane! They run around, open doors, steal from other characters, attack them, and even hunt them down to destroy them, they have specific goals in their minds and they just can't get them off their mind. Our characters also have little light bulbs over them, as the AI *THINKS* the next optimal move, based on the current state, the scenario and the user.

We love how smart they can be, thanks to our CodeSquad, we feel that if all the holes of the game are filled and de-bugged to the end, our game will finally be playable..! :D

We'll now leave you with a screenshot of what the user will experience when someone is becoming a traitor:

The Curse of the Rat King - "BOW TO ME MY FOLLOWERS! THE VERMIN SHALL INFEST THIS LAND"
Till next time, more updates coming soon!

Thursday, December 19, 2013

Unity3D Event @ Found.Ation

Last week at Found.Ation, we co-organized a Game Development event along with Microsoft Hellas. All sorts of concepts of the game development industry were introduced to the attendees and we would like to thank you all guys for coming over, it was a pleasure meeting and talking to you all.

We hope we can host more events in the future so you can see more of whatever field of the game industry you like!

Some photos from the event :

Dimitris-Ilias Gkanatsios from Microsoft Hellas on
Multiplatform Game Development

Kostas Dokos, our Lead Designer Presenting the Art of Game Design

Kostas, Along with Theodoros Doukoulos, our Product Manager,
presenting Unity Fundamentals

It's Marketing Time! Panel with special guest George Karavias from Anlock



Event Attendance - Presenting Unity Basics
Finally, here is the link for the Game Design presentation as well as the Unity demo:
http://www.mediafire.com/view/49ulbxx0dg36oqe - Art of Game Design
http://www.mediafire.com/download/l8uggfvtspizdoi/SpheresVSCubes.rar - Unity Demo

Thank you all for attending, catch you guys later..!