In order for us to
really make Invivo the immersive experience we envisioned it will be, we have
spent countless hours dishing out some great ideas on what we'd really like the
place to be.
Starting from the very
first seconds, all the way to the ending credits, the world is a culmilation of
hard work, expressing a unified vision, all
concluding in one single sentence: "This is really, really
sick"!
During the
pre-production phase, the task ahead seemed quite difficult, as we had to
overcome the lack of any graphical representation and create an accurate pitch,
for a story that could, in the end, be properly presented to the audience.
Basic questions, like "who", "where" and "why"
had to be answered in a cohesive manner, so as to facilitate both the narrative
as a medium of expression and create the appropriate level of immersion to the
player.
After all the core
elements had been sketched out, we proceeded with creating the world in detail.
Along with the
progression of level design and set dressing, we traversed the dark, twisted
hospital corridors, rooms and laboratories,
giving birth to what would make everyone love - and hate - to be engaged with the hospital and its
story, by implementing every bit of our vision in such a manner, that it will
be seemingly - and disturbingly - natural.
We hope that, when you
get to experience what we really have in store for you, you will be as
enthralled as we are!
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