Showing posts with label Event. Show all posts
Showing posts with label Event. Show all posts

Tuesday, June 17, 2014

The Road to Seattle

It's been some time since our last post, but to tell you the truth we have been resting like there's no tomorrow, for the most difficult, yet the greatest responsibility we had up to this time: We will represent Greece at Imagine Cup's world wide finals in Seattle, in late July, Games Competition!

Seattle, here we come!



So, what have we been up to?

We have been working hard to deliver the best possible experience for those who will try out our game at the world finals. As of today, we are revealing 2 apps that will be your handheld companion in your Dementia: Tales of Blackthorn Manor experience.

Announcing Dementia: The Companion App for Windows Phone 8.1 and Windows 8.1 !

You can get the Windows Phone 8.1 version HERE
You can get the Windows 8.1 version HERE








You can also search for the app with its' name: "Dementia: The Companion App - Imagine Cup 2014"

We have also been tweaking with the gameplay a bit, so you can now play faster, by adding in a "Turbo Mode AI" feature, making AI bots playing faster, giving you much faster gameplay for those who are more "Action-Oriented" gamers.

Every day here at Genesis Game Studios is a day of creativity, inspiration and awesomeness, the week following we will be making our appearance on TV for a live interview at Star Channel and this weekend, we will be presenting our game live to the audience of a 3-day Game Development with Unity on Windows Platforms event with Jaime Rodriguez (Microsoft Principal Program Manager) and Cark Callewaert (Unity Lead Technical Evangelist).

Finally, we are proud to present our video presentation for Dementia for the World Semifinals:



That's it for now! See you later for more content! Thank you for all your support!

Monday, April 28, 2014

Imagine Cup Games National Winners!

We did it! We actually did it!

Team Genesis won 1st place at Imagine Cup Greek National Finals, and we are proud of sharing our latest news with you! Judging was a tough call, taking over 2.5 hours to complete, but in the end, we managed to creep everyone out with the Blackthorn Manor, and the Rat King!

We are already preparing our deliverables for the World Semifinals where we will be faced off with all the games throughout the globe. Our hopes are high and so is our excitement!

This time we won't say much, we'll let the pictures talk for us!

The Team, as we were preparing for our 10-minute presentation

Our Game Designer and Project Manager, Kostas, presenting Dementia

The croud that got to see the first ever public reveal of Dementia



Awards Time! along with mrs. Eleni Rachaniotou, one of the 4 judges 


The Team - Proudly showing off their trophies as National Games Winners



Tuesday, April 15, 2014

The Imagine Cup Team

15 of April..!

The day of submission! That's it! All the rush has come to a temporary end...
The game is now on "Imagine Cup Greek Finals" version, so we can use it for live demo in the finals.

But who is behind this game we've been talking to you about so much?

Introducing... us!


Kostas, Panos, Jordan and Manos are the guys who will represent Genesis Game Studios as "Team Genesis" at Imagine Cup 2014 greek finals at Microsoft Hellas.

But let's introduce ourselves:


Kostas - Game Design & Management
He's responsible for designing most aspects, mechanics and systems for the game, as well as the cards, the Characters and all the text you can read ingame and all the wireframes of the game itself. The one who had to get the message across the rest of the members, so they knew what to code and how the characters would behave.

He was also responsible for overall project management and to guide the team through the most difficult phases of the game, from prototype to the playable version the game has finally reached the last days. He is also the team blogger and that makes him feel awkward talking about himself in 3rd person. Marketing and Business are the other fields of the project he has been working as well, along with the deliverables of the World Semifinals or other Challanges such as project blueprint or UX Challenge. He is the Team Presenter for the project.



Panos - Systems Programming
He's the guy behind the cogweels, wielding the glue that binds every crazy mechanic together. In the team, he is known as "The Terminator" for his amazing coding speed as well as his ability to execute tasks one behind another. He quickly grabs his flamethrower every time he detects a bug and instantly kills it with style.

He is the one responsible for making core structures work in our game, such as the Pathfinding, the Combat, Stealing and Looting Systems, the Artificial Intelligence for our bots as well as their behaviors. The doors, walls and the rooms are in the game because of him. He also gave birth to our User Interface by punching in GUI code and every now and then tinkers with the performance of our game concerning bumpmaps, better texturing, lightmapping and overall quality of the visuals of the game.




Jordan - Gameplay Programming
Endless hours on skype would not be the same without Jordan and his contribution to the coding of Dementia. He would initially have a heart attack and then go and attack some gameplay tasks himself as he is responsible for bringing the initial vision of the game through the game prototype.

He is also responsible for most of the Gameplay that Dementia currently has, including usage of Items, Seals and Events, the maker of the Turn Flow System that rotates the Characters, the one who punched in all the different Damage Distribution cases in the Combat System. Without Jordan, Manos and Kostas would not have any Room Editor to create and Design Rooms inside the house.




Manos - Room Designer & Optimization
Every little detail you can see inside the Rooms is because of Manos. Every furniture, or light, or even the small portraits behind a rusty statue has come from him. He is responsible for designing every single room in the game along with Kostas and making sure that every model used is fully optimized for using in-game.

He is checking every furniture for meshes, verts and polys and has to dessimate them in order to be used in the game properly. He also did quite some Art direction with our artists to create models and furniture, as well as the overall quality (look and feel) or our rooms.


Thursday, March 13, 2014

Presentation, Progress and Awesomeness

Today's Thursday and we are around a month and a half until the Greek Imagine Cup finals.

The whole team is giving its' best self to overcome the difficulties we are facing every day with our code. Traversal is finally fully functional, you can see the characters ascending and descending staircases, falling into deathtraps and sliding gracefully into the dark corners of the manor.

All the work is focused around the Scenario at the very moment. Such tasks include:

  • Spawning the Rats around the Manor.
  • Perfectly Positioning them in their respective nodes.
  • Correctly fitting the Rats into the Turn Flow.
  • Getting the Rat King into the Ritual Chamber.
  • Punching in the Winning Conditions of each side.
  • Watching how wicked the Rat Ritual is!

Coming right up after this, we will focus on creating the Single Player aspects of the game, meaning that the User Interface will only draw our selected Character on Screen, and all other characters (Not Controlled by the Player) will be controlled by the CPU. This is our last stand, our final obstacle between us, and a game ready for the judges : The AI.

Meanwhile, we are working hard on the presentation for the Greek Imagine Cup Finals. Here is a quick view of the first slide : 

Team Genesis - Imagine Cup 2014 Greek Finals

The presentation itself will require ultimate overview of who we are, what we are doing, why we are doing it and trying to take a deep dive through all the aspects of our game, such as Concept, Gameplay, Goals etc.

Further into the idea, we must discuss about ourselves, how we met, why did we decide to do this for Imagine Cup, how did we work at this project and what's the whole business idea behind it.

We are relaxed taking on Business again, as we believe we can punch in a couple of slides that perfectly explain our competition, our customers, our financial management as well as how is the game going to be distributed and monetized through various platforms, as we have already received an honourable mention at the project Blueprint Challenge and the feedback from the judges has been far more than just valuable.

So, here we are, trying to glue everything together.
Oh boy, what a month April is gonna be...

Till next time, Rat King says "Hello!"

Wednesday, February 19, 2014

HexCraft Published for Windows Phone!

OMG It's HexCraft Wednesday and we are giving you the best we have given on any HexCraft Wednesday there ever was, after HexCraft booth at Infocom!

HexCraft for Windows Phone has been officially published globally!

You know what you have to do right? Download the game right away and send us your feedback! Which level seems the most challenging? Can you get into the leaderboards?

Download the game HERE :
http://www.windowsphone.com/s?appid=625582ed-a7fc-485f-bb4d-279d25be5540

...Or just search for it on the Windows Phone Store ;)

As you are mashing your way on Windows Phone, we are awaiting like predators for the Windows 8 version to be certified. Be on standby, those who are holding tablets and those who play on PCs and Laptops. You will be notified the moment it passes certification :)

Enjoy HexCraft on your mobiles for now! :D

Thursday, December 19, 2013

Unity3D Event @ Found.Ation

Last week at Found.Ation, we co-organized a Game Development event along with Microsoft Hellas. All sorts of concepts of the game development industry were introduced to the attendees and we would like to thank you all guys for coming over, it was a pleasure meeting and talking to you all.

We hope we can host more events in the future so you can see more of whatever field of the game industry you like!

Some photos from the event :

Dimitris-Ilias Gkanatsios from Microsoft Hellas on
Multiplatform Game Development

Kostas Dokos, our Lead Designer Presenting the Art of Game Design

Kostas, Along with Theodoros Doukoulos, our Product Manager,
presenting Unity Fundamentals

It's Marketing Time! Panel with special guest George Karavias from Anlock



Event Attendance - Presenting Unity Basics
Finally, here is the link for the Game Design presentation as well as the Unity demo:
http://www.mediafire.com/view/49ulbxx0dg36oqe - Art of Game Design
http://www.mediafire.com/download/l8uggfvtspizdoi/SpheresVSCubes.rar - Unity Demo

Thank you all for attending, catch you guys later..!

Sunday, December 8, 2013

First week at MIC is over!

What a crazy week it's been! We had a blast over at Microsoft Innovation Center, on our first days of finally working together as a team. Did you know that we were working over skype for at least 7 months? It's a relief finally seeing each other's faces, going crazy on our laptops in this great workspace we are provided with!

Our website is live, our blog is live, our social media started spreading everywhere, we will do our best to keep the fire burning and inform you guys about our latest endeavors. Speaking of which, the Genesis Team says "THANK YOU" for this initial love by liking our posts and our pages, we would like you to know that it really helps build the morale to keep us going.

The Genesis Team
And we have one more announcement to make! This week, on Saturday, Genesis Game Studios along with Microsoft Hellas, are organizing a Unity3D event! Kudos to Found.Ation for providing the space to do such an event. Don't you miss it if you live near Athens!

Stay tuned for more juicy updates in the week!