Friday, March 21, 2014

The Edge of Insanity

The night draws near. The days are passing by like the sharpnel of Sanders' Handgun pierces through the Dire Rats' feeble bodies.

It's getting closer. I can feel it. Everyone here can. Imagine the whole Blackthorn Manor, and now imagine us inside it. It's a complete and utter chaos. Everyone runs around the house, having 10 goals that have to be done yesterday and simultaneously.

It feels as if we are puppets on a string, played by a force unknown. Half of us are wielding code guns and they shoot limitless lines and lines and lines of code to glue everything together. Our project is as unstable as a newly brewed potion. It does have improvements day by day though. Noticable improvements.

The others strive with writting, designing every missing aspect of the game, puting target dummies around the house, so the code gunners can bring it down. Once the target is being set, we unleash the code beasts and they nuke it until it's down.

Talk to other people. Make the game. Build a presentation. Run around aimlessly at times. Scream with agony. Feel the pressure swirling you inside a dark void, ready to consume you. But you will succeed won't you? You will beat the darkness.

Everyone is on the edge of insanity. Developers rejoice, for the time is getting closer..!

That would sum up the environment and feelings of Genesis at the moment, while we are preparing for Imagine Cup. We got less than a month to submit our game (!!!) and we are exhausted and excited at the same time. We hope we can make it! Ohhhh we sure can!

To the updates it is, then! The bots are much more clever now. It's insane! They run around, open doors, steal from other characters, attack them, and even hunt them down to destroy them, they have specific goals in their minds and they just can't get them off their mind. Our characters also have little light bulbs over them, as the AI *THINKS* the next optimal move, based on the current state, the scenario and the user.

We love how smart they can be, thanks to our CodeSquad, we feel that if all the holes of the game are filled and de-bugged to the end, our game will finally be playable..! :D

We'll now leave you with a screenshot of what the user will experience when someone is becoming a traitor:

The Curse of the Rat King - "BOW TO ME MY FOLLOWERS! THE VERMIN SHALL INFEST THIS LAND"
Till next time, more updates coming soon!

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