Wednesday, March 5, 2014

Cards! Cards Everywhere!

Hello everyone! We entered March, and our Imagine Cup project must be finished as fast as possible, there is a lot of promotion to be done, a lot of UX interviews to be taken at board game houses and in general, we gotta run a lot.

Thus, Genesis Game Studios are going IMAGINE CUP MODE! From now on, until the Greek Finals and why not even further, we will be informing you about our latest Imagine Cup endeavors. We will be posting more frequently, keeping you up to date with the latest of our Games Competition Entry.



Day by day, the house is getting bigger. That thorny manor is creeping everyone out. Do you have the guts to enter it? What will you do?

By this time writing this post, we have created most of the Items, Events and Seals that will make it into the Imagine Cup version of the game, that the judges will test.

So. Why Cards? Dementia : Tales of Blackthorn Manor is heavily inspired by Betrayal at the House on the Hill, Mansions of Madness and Arkham Horror board games..!

So, we have 3 decks of cards: Item Deck, Seal Deck and Event Deck. Each Deck has a number of cards. Each card represents either an Item, an Event or a Seal, depending on the deck drawn from.

The whole idea : Item Cards add Items in your inventory. Items are supportive objects that either aid in your progression or impede the progression of others. They can be the usual weapon that helps in combat, or the supportive item that either absorbs damage, reduces damage, or increases your defences in general.
The Lantern - "Don't worry, I will protect you"
Examples of Items are : The Shotgun, which can shoot your foes when they are far, The Lantern, which contains a friendly spirit that absorbs damage by destorying the Lantern, and The Everlasting Candle, which assists in your rolling against events by increasing your roll values.

The Shotgun - "Get ready to blow some heads!"

Event Cards represent Happenings that occur in the different rooms of the house. Events can be of many kinds: Positive Events, Negative Events, and Neutral Events. Such events test your might, wit and will. Should you fail, you lose stats, or even take damage. Should you succeed, you gain stats or healing. Some events just make you feel better. Some are random! Some events even create objects that are interractable in the room! 

The Red Night - "In a world full of terrors and horror...
Everything takes the color of blood"


Examples of Events are : The Whisper, which if heard correctly, may lead to a lost item. Contagion, which tests your will to resist a deadly plague. Blaze, which throws a burning man running at you, and Infestation, which spawns a horde of insects under your feet. Can you see them, or are they just your imagination?

The Whisper - "Caaaan you heeeeaaar meeee???"

Finally, Seal Cards represent demonic seals, which are essentially items, that when held, trigger the seals to break. When a Seal is broken, there is a chance that a greater demonic evil will spawn on the world. In other words, a Curse is Triggered and an explorer is forced to make a Dementia Roll (These rolls determine whether the seal broken contained an evil curse). Not all seals contain curses though. And you don't know which seal contains which curse. Every time a Seal Room is discovered, a seal is broken. A Curse is triggered anytime, when an explorer fails his Dementia Roll.

Examples of Seals are : The Plush Toy, a cute looking child's stuffed toy, but you never know what horrors that toy has witnessed in this house, thus declared demonic. The Holy Blade, an ancient weapon once held by angels who fought in the battle of Good versus Evil. The wielder gains angelic powers to fight off any curse. The Ancient Mask, which was looted from Ancient Aztec Ruins, which is said to grant the wielder great mental strength at the cost of his spirit, until he takes it off.

The Holy Blade - "By the power of light... I entrust you my blade.
With it, you may slice the Void and put an end to the Corruption of the world."
The Ancient Mask - "Dare to wear me, and I'll grant you infinite knowledge,
Dare to take me off, and the knowledge shall be taken along with me."


We are very glad to have made the addition of Items, Events and Seals to the game, because they just take gameplay to another level. You never know what you may find in each room... or what may find you.

Until next time ;)

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