Everything is going smooth and everybody is slowly becoming less sane, yet more productive, but that's the glory of game development as seen nowadays.
We have been coding our way into finalizing the puzzles, so that we can actually playtest, we have been creating some basic assets to use into the map and we have been working on... well, the map itself! 2D assets are being drawn, sounds are being recorded and adjusted and we, like our main character, have seen no daylight. Well... Almost!
Painful as it may sound, that's what got us here in the first place and we are happy to show you a single in-game screenshot on Acedia's map:
Development Screenshot while building "feels" for our map. |
We'll leave you with that, so you get a better idea of what's behind the scenes.
Until next Acedia Saturday, cheers!
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