Yet another Saturday means another blog post for Acedia!
Every day that passes, each member of our team is boarding
the “hype train”! Thus, everyone is becoming more motivated and productive
while trying to stay focused on given tasks and not get too motivated and mess
everything up!
Our producer is trying to maintain a balance between our current
productivity and our overwhelming hype in order to create a reasonable plan for
our future steps. But enough with all that, let’s talk about this week’s actual
progress!
After playtesting for hours, our programmers are working hard
on fixing known bugs in our current puzzles as well as improving functionality
for some in-game mechanics.
Since the map and our assets have started to build
up, bringing life to the whole scenery, but with a lot of work left to do in order to get the right "feeling", we threw our sound guys into the frey!
Oh, here is another angle of the map so far:
The sound designers jumped into our map and they have already been working
on improvements on our current sounds effects as well as ambience sounds. More info on that later though, as it's still primitive to discuss.
Another segment of the map is ready:
The overall feeling of our game is taking shape and we will
continue our journey towards a fully polished working prototype!
Until next Saturday, have fun!