The beautiful
procedure of game design has just been completed. Of course this procedure
keeps going throughout the duration of production… until something horrible happens
and then you have to change the whole game design… again!
Today we will talk
about programming. Being our first project with Unreal Engine 4, we decided to
code with visual programming, aka Blueprints.
Blueprints are
the easiest way for someone who doesn’t want and/or know how to code. Really,
it’s a piece of cake to create any mechanic.
The logic is
very similar to OOP. But with blueprints you will not see endless lines of code
or strange symbols, but many nodes with wires.
While programming with blueprints... |
Blueprints can
help you create an entire game, but if you are a hardcore programmer, you can
write the exact same logic with C++. But some things like UMG, Matinees and persona,
can be implemented using both technologies.
This is it for
now. We will meet again next week!
Until then…See
ya!