Friday, March 28, 2014

Deadline & Wrapping Up

Time is ticking away and that means only one thing : Imagine Cup is coming!

Our game has finally came to a "wrap-up" phase where we will now scatter around the code of the game, play it countless times, and identify all bugs. Then we will incinerate them.

Of course that would be the start because then we would scatter again, and play again, until we find more bugs to burn down. We will try break the game, we will try to make it tough, create complex pathways through the house, while keeping an eye on the framerate of the game as well.

We will try to make it bug, break, crush and cause all sorts of troubles. Imagine us holding a warhammer and bashing as hard as we can in order to make it break. If it does, we will patch it up, mold it even better, and start over.

April is almost here, around 15th we must submit our game for the Greek Finals. At the same moment, we have been preparing the deliverables that the world semifinals need (should we win in Greece), because we have only 7 days after winning to submit them all to ImagineCup.com.

So, as you can guess, these days you can see us re-writing our business model, writing the Instruction Manual of the game, and creating a final draft of our Imagine Cup presentation. Depending on the setup of the Greek Finals we will either show a quick gameplay trailer or showcase our game, letting the Rat King shine and wait for the judges' approval!

The tasks are getting pretty devastating though. It's like we destroyed the big ones first and now a swarm of the little ones are zerging our base. But we can do it! Deadlines may be pushing our limits but we can do it!

Stand by for more, as this month is hot for us.
Experience the curse...

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