Saturday, November 14, 2015

All aboard the hype train!

Yet another Saturday means another blog post for Acedia!

Every day that passes, each member of our team is boarding the “hype train”! Thus, everyone is becoming more motivated and productive while trying to stay focused on given tasks and not get too motivated and mess everything up! 

Our producer is trying to maintain a balance between our current productivity and our overwhelming hype in order to create a reasonable plan for our future steps. But enough with all that, let’s talk about this week’s actual progress!

After playtesting for hours, our programmers are working hard on fixing known bugs in our current puzzles as well as improving functionality for some in-game mechanics. 

Since the map and our assets have started to build up, bringing life to the whole scenery, but with a lot of work left to do in order to get the right "feeling", we threw our sound guys into the frey!

Oh, here is another angle of the map so far:



The sound designers jumped into our map and they have already been working on improvements on our current sounds effects as well as ambience sounds. More info on that later though, as it's still primitive to discuss.

Another segment of the map is ready:



The overall feeling of our game is taking shape and we will continue our journey towards a fully polished working prototype!


Until next Saturday, have fun!

Saturday, November 7, 2015

Acedia Map is getting shaped!

A week passed since our last post and boy, have we got a huge update for ya!

Everything is going smooth and everybody is slowly becoming less sane, yet more productive, but that's the glory of game development as seen nowadays.

We have been coding our way into finalizing the puzzles, so that we can actually playtest, we have been creating some basic assets to use into the map and we have been working on... well, the map itself! 2D assets are being drawn, sounds are being recorded and adjusted and we, like our main character, have seen no daylight. Well... Almost!

Painful as it may sound, that's what got us here in the first place and we are happy to show you a single in-game screenshot on Acedia's map:

Development Screenshot while building "feels" for our map.

We'll leave you with that, so you get a better idea of what's behind the scenes.

Until next Acedia Saturday, cheers!