Friday, January 31, 2014

The First Female Characters Revealled and Project Blueprint Honourable Mention!

Before getting into the post specifics, we would like to announce you that Genesis Game Studios has won an honourable mention at Imagine Cup's Project Blueprint Challenge!

Project Blueprint Challenge is all about creating a stunning business model, analyzing stuff such as competition, user personas, concept of the game as well as market segments. We are very happy for being in the top teams of the world submitting our business model and we hope to get this even further..!

We thank you for your support, your likes, comments and views are giving us the strength to carry on and deliver much more stuff and content to you!

You can see us here: http://bit.ly/1jFgJUI

And now, on to the fancy part:
The other two following Policeman Sanders and Bishop Eric :


Mechanic Emma

"All those years fixing cars and mechanical contraptions has given her enough muscle to wield heavy tools and carry them around with ease. A classical mechanic. Never afraid to get her hands dirty and fix everything, even if they are completely broken, Mechanic Emma has a favorite quote : "As long as I can get my hands on it, I can fix it." - She never lets people down. From the broken watch to the most peculiar machinery in every house, any generator, any cogwheel contraption, she can do it all. She loves her tools and can easily fight with any tool on her hand. But what if she can fiddle with any machine to use it against others? Will she use her powers for the sake of good or to aid the evil forces? Blackthorn Manor is a place where noone gets forgiven, and that's why she decides to venture in the house, to find new challenges, to fix any broken stuff, and to see the machinery residing in the house..."

"Want me to tinker with anything broken?"



Doll Addict Molly

"What a beatiful collection of dolls you have there Molly!" - Yet Molly goes sits in her corner silently, playing with her dolls in ways that only she can understand. She never laughs... Or speaks in general. You never see her feeling any emotions. She has no fear. No remorse. No happiness. No anger... What kind of girl is she? She only talks to her dolls with her mind. And we don't know if the dolls respond back to her. She loves toys in general, any kind of beautiful dolls or teddy bears are bound to be her best friends. And maybe even fight by her side? But that happens only in her dreams... Who really is Molly? And why is she addicted to her dolls so much? She overheard from the grown-ups that Blackthorn Manor is a dangerous place of a murdered family, that many people around town go to visit it, and she heard that there is a room with old toys. She is destined to find that room, and inspect the toys, no matter what....

"Come Out and Play with me......"

Stay tuned. More stuff coming next week....!!!  

Wednesday, January 29, 2014

Bashing code for HexCraft like crazy!

The days are passing and HexCraft's first release is being prepared. We got galactic monkey demons writing code, so you guys can finally play!

This week we have started going into rage mode for our promotional art, and adding finishing touches to HexCraft, such as Facebook login and In-App purchases. We expect to be done around the end of the week, if everything goes as smooth as we hope it will!

Each level you play is going to have a dead-simple goal : Solve the puzzle. That's it! You don't have to worry about the best time, or the best moves, anymore, as we are only recording these for getting you into the global leaderboards of HexCraft, meaning that if you like playing for fun, then we won't stop you, or mess up your experience!

The very first release of HexCraft will be for Windows Store, and soon there will be a Windows Phone version coming right after.

Stay tuned people, till next Wednesday!


HexCraft Promotional Image - Coming first on Windows Store

Friday, January 24, 2014

The first two behind the curtain...!

It's Friday. Creepy Friday to be precise.
And we have even more to share.

Today I will reveal to you the first 2 characters that you will be able to pick and explore the blackthorn manor.


Policeman Sanders

"The guy with the guns. The badge. The honor. Justice. Sworn to bring all thieves in jail, Sanders just receives a new mission : To reveal the secret of Blackthorn Manor and investigate a possible hostage situation right inside the house. But noone seems to be living in the house. Is it a local legend? What resides in Blackthorn Manor? The Police should know, and the boldest of them should go, one who has no fear of ghosts, spectres or haunted beings, one who should be able to bring justice even in the darkest hour. That's... MR Policeman Sanders to ya... But will he manage to return? Noone ever has actually..."

"We got a situation here, call for reinforcements...!"



Bishop Eric

"The believer. The one whose only might can come from his faith. The Devout. Bishop Eric is an old man, respected by many, in the land of Dementia, and he is one of the very few people that know everyone's little dirty secrets, through confessions. Eric seeks divine knowledge and a spot in heaven even for the sinned. The Parish sends Eric to the Blackthorn Manor to exorcise every room of it from the evil spirits that inhabit it. This way, the Manor will be just an old peaceful abandoned house, ready to accept a new family, a new beggining. But will Eric succeed in his duty as a Bishop, or will darkness engulf him and take him to the other side?"

"Have faith, my child. Let's purify this Manor, together."

The Question of the week is this:
Which character do you think would fit your playstyle?

Stay tuned for more characters will be revealed next week!

Experience the curse...!


Wednesday, January 22, 2014

Let's do the HexCraft Dance! - Gameplay Video

Hello people!

How's everything going? It's HexCraft Wednesday! Everything goes smooth in the world of the hexagons. We are adding timers on each level and playtesting like mad, every single level. Some of us suck at this game, we got to admit, others are just getting better, so we really hope the time we give out for each level suits everyone's playstyle and it really helps them out to gather as many stars as possible.

Besides designing for levels we are just begining turning our wireframes into in-game UI, so that is "under development" as well. Social Media is still a pain, since we have been researching quite a lot on how to implement such features correctly.

Remember what we promised you last week? Was it a candy? Was it a toy? Or maybe was it a HexCraft Alpha Version Exclusive Gameplay Video? Bwahahahah, and just as promised, here is some video footage from our gameplay currently in alpha version (Which only means it will only get better)



By now, you get the idea of the whole game, and for those who still haven't i gotta warn you it may not seem as easy as it seems on first sight. There are actualy some hexagons that will make your life easier and some that will make it harder, by turning around all other nearby hexagons. Sure, you want to turn that Cyan Hex into an Orange one, but just by doing that, you may turn all Orange Hexagons around it to Cyan Hexagons.

Think before you act! But then again, there is the factor of "Moves" and "Time". It's a tough call...

Catch you next week folks! ;)

Friday, January 17, 2014

The Setting of Dementia : Tales of Blackthorn Manor

It's #CreepyFriday! Time to get you the latest of our dark project.

The Blackthorn Manor is an old house, aging back to the 1920s, the environment sure is telling us a lot about the house itself, you can see broken objects on the ground, debris, junk. The house is creepy, dark and noone knows what happened inside. With the fear of breaking evil seals and triggering a horrific curse, we tread lightly as we explore the rooms of the manor. Dark, Dusty rooms which are now infested with hordes of insects and bats, are some of the places with cracky floors that we will be exploring.

You never know what horrors can occur in the Blackthorn Manor...
The house has internal and external sections. For example, you may find yourself picking up objects at the Junk Room, or you may witness the impossible, while being out in the graveyard of the house. Some rooms also can be outside facing, which gives you a greater grasp of where you are standing right now. But then again, being right next to a window is not a safe option when exploring Blackthorn Manor, is it?

Some Rooms may hold a secret, while others may be keepers of cursed items..
The rooms seem so natural, and the furniture seems so cosy, but noone has ever been to Blackthorn Manor without seeing his friends taken over by a horrible monstrocity trying to backstab them at some very crucial point of the night where everyone's flashlights go out and there is no escape from the manor.

Sometimes you may end up witnessing a vision of the dead owners of the house as a mere warning, other times you may find a lockbox with items inside, and sometimes, nasty ghosts or the evil undead may be tempted to attack you based on your will not to freak out when you see them.

...But can you NOT freak out, when you see a burning man running straight at you, or when an animated table is hurled at you? That's up to YOU. 

See you next week, where we will be showcasing some of the characters who have the guts exploring Blackthorn Manor.

...Experience the Curse!













Tuesday, January 14, 2014

Hexagon Cells gone crazy!

Guess what? It's HexCraft Wednesday!
Time to fix you up with the latest..!

So, what's been going on at Genesis the latest week? With all those crazy projects on, our minds are literally blown, yet we are so thrilled to just keep going at the same pace as before to deliver..!

HexCraft is coming to a pretty decent shape, since we have finished up the procedures of level design and we have been working on visuals, leaderboards and porting to Windows Phone 8 and Windows 8.1 Platforms.

Each level now ought to be tested thoroughly, as those little cells are taking away chunks of our time, in order to properly create a challenging enough experience for everyone out there. 

Looks Yummy. Next Week!


We have a special treat for you people, next week - We promise to hook you up with a sweet Gameplay Video, so stay tuned, there are puzzles to be solved!

You can see our progress here, when our programmer has failed enough times on this puzzle so he can now solve it perfectly right in front of you, hey dont cheat now, when you get the game, okay? ;)

This HexCraft Puzzle is calling out to you "SOLVE ME, SOLVE ME!"

Friday, January 10, 2014

Hello Imagine Cup - Hello Dementia

Been 2 days since our announcement of HexCraft, and now here are some big news for you : Genesis Game Studios will do their best to compete on Imagine Cup 2014 , Games Competition.

Hello World, Hello Imagine Cup


Do you like ghost stories? Do you like exploring the unknown, possibly encountering numerous supernatural beings? What if...

Stories. They are everywhere. In pictures. In our minds. In our surroundings. Every house has a story and every object around us has a story. What if you could experience the story?

"10 years ago, in our hometown, we used to gather at the entrance of a big old house that was built upon a graveyard, just across a Church. Legend has it that spirits of its' former dead owners wandered around the house and we wanted to experience seeing a ghost hovering above the floor. Careless and mindless as we were back then, we ventured into the house with flashlights in order to explore it. 

The very first night we attempted to open doors and explore its' rooms 2 of our flashlights went off at the same time, and we heard strange noises like footsteps along with a chain slowly approaching us as the sound was getting louder and louder. This was enough of a chilling experience for us, as we went out of the house and never ever came back. Who knows what REALLY happened there after all? "

"We never ever mentioned about the house... Until now."


Based on this story, we were so deeply inspired to create a game that would, in its' very essence, bring this thrilling ghostly experience to you, as much as possible, and as such, Dementia, the land of Madness was born. (Dementia = Madness in Latin)

We created our very own universe, with its' crazy characters, all willing to explore places with bone-chilling stories, curses and haunts. The very first place which has many stories to share and experience : The Blackthorn Manor.

To get to the point : Introducing Dementia : Tales of Blackthorn Manor , a survival multiplayer turn-based strategy game with horror elements. The Blackthorn Manor is a cursed building with 3 different floors: The Upper Floor, the Ground Floor and the horrible Basement. Up to 6 players may enter the house at any time and start exploring it. Every time you play, the rooms appear randomly, and you never know what can happen, what is waiting for you on the other side of the door... Can you open the door?

Every room has a story to share, or a seal to break. Each time you break a seal, there is a chance for you to trigger a curse. Every curse changes gameplay dramatically, as one of the whole lot of you explorers, turns into a traitor and most of the times transforms into a horrific supernatural (or not) creature that the rest of the explorers have to fight.

You never get to chose sides, that's the risk of exploring the Blackthorn Manor, your goal is to either destroy the cursed one, or when  YOU get to be the cursed one, your goal is to destroy the others.

What this game has to offer is many many random stories, random traitor setups and a different style of play for each curse that unfolds.

Following is a screenshot of our prototype that we have been working on:
4 Brave Capsules are exploring the Blackthorn Manor...
Every Friday we will be keeping you informed about Dementia : Tales of Blackthorn Manor and we will be updating you with concept art, models, environment. Stay tuned, there is much more waiting for you...

Experience the Curse...




Wednesday, January 8, 2014

Welcome HexCraft to the Genesis Family!

Happy new year everyone! 2014 has arrived and we promised for special news! So here they are!

We are announcing our first puzzle game to come on Windows Phone 8 and Windows 8 Platforms : HexCraft !

HexCraft is a hexagonical tile puzzle game, featuring over 200 puzzles for you to solve and sharpen your
brains! Can you beat them all ?

The concept is pretty simple. Rotate all the hexagons so that you solve the puzzle! Just tap on the hexagon to rotate itself and all its' neighboors around themselves but be aware, rotating the wrong hexagon may make the puzzles even more challenging than they already are!

But then again, rotating the right hexagon may result in making your lives easier..!

Here is a sneak peek from our Level Design :

We focus on designing pretty, challenging levels to bring you hours of fun!


We will be bringing you news of HexCraft every Wednesday, so stay tuned people, as we have even more spicy news to share!