Wednesday, January 22, 2014

Let's do the HexCraft Dance! - Gameplay Video

Hello people!

How's everything going? It's HexCraft Wednesday! Everything goes smooth in the world of the hexagons. We are adding timers on each level and playtesting like mad, every single level. Some of us suck at this game, we got to admit, others are just getting better, so we really hope the time we give out for each level suits everyone's playstyle and it really helps them out to gather as many stars as possible.

Besides designing for levels we are just begining turning our wireframes into in-game UI, so that is "under development" as well. Social Media is still a pain, since we have been researching quite a lot on how to implement such features correctly.

Remember what we promised you last week? Was it a candy? Was it a toy? Or maybe was it a HexCraft Alpha Version Exclusive Gameplay Video? Bwahahahah, and just as promised, here is some video footage from our gameplay currently in alpha version (Which only means it will only get better)



By now, you get the idea of the whole game, and for those who still haven't i gotta warn you it may not seem as easy as it seems on first sight. There are actualy some hexagons that will make your life easier and some that will make it harder, by turning around all other nearby hexagons. Sure, you want to turn that Cyan Hex into an Orange one, but just by doing that, you may turn all Orange Hexagons around it to Cyan Hexagons.

Think before you act! But then again, there is the factor of "Moves" and "Time". It's a tough call...

Catch you next week folks! ;)

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