Friday, October 23, 2015

Acedia Level Design on the way!

Hello from rainy Thessaloniki. 

In the previous blog post we mentioned some info about our game design, however, in this post we will talk about the level design of our game.

When someone has to implement a level, he must take into account many parameters. The first (and most important one) is the feeling that the designer wants to express from the environment and this feeling has its own parameters which are particles, effects, meshes and of course lightning.
Awesome Fire Material

Each and every one of them, has an impact into your game.

Another very important detail is that level designer has to choose a method in which the environment will communicate with the player – meaning that your progress might be linear, so the player must act in order to progress and go further.

Thunderstruck!


In our game we decided to combine these two methods and to give a mystery and spooky feeling to our level and we think that we managed it well. So this for now from Acedia’s team.



Fog. Plain ol' fog.



Until next week…See ya!!!


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